Skill-based competitive games, crafted with heart.

A fast-growing game studio from the Philippines, building real-time competitive experiences.

What we build

Fast rounds. Real opponents. Skill over chance.

  • Boxing

    Punch, dodge, and read your opponent in real time.

  • EDSA Crossing

    Time your dash across traffic. One mistake and the round is over.

  • Isla Pop Match

    Chain-match puzzle rounds where speed and reads decide the winner.

  • Pegasus Dash

    Race down the lane. Judge the jump. First clean run wins.

  • Hook Wars

    Timing-based hook duels that reward patience over mashing.

  • Rock Paper Scissors

    Fast rounds with stakes that matter. Read your opponent before they read you.

  • Sabong

    Head-to-head rounds built on timing, reads, and nerve.

  • Trajectory Wars

    Aim, arc, and outplay. Every shot is a read on your opponent.

Careers

Fast-growing studio. Real traffic. Ownership from day one.

How we work

We work across Unity, TypeScript, Node.js, AWS, and React. Engineers stay close to the product, own their work end to end, and ship in short cycles with tight QA feedback.

The team is small on purpose. Design, engineering, and QA talk every day, decisions move fast, and there is little distance between an idea and a shipped build.

We are based in the Philippines and work remote or hybrid depending on the role. If you want to build real-time games and ship regularly, reach out.

Open roles

  • Unity Game Developer

    Build real-time competitive gameplay in Unity. You will work closely with design and QA, then ship in short production cycles.

    Apply
  • Backend Engineer (Node.js, AWS)

    Build TypeScript services and APIs that support live game operations. Our public stack is TypeScript, Node.js, and AWS.

    Apply
  • Frontend Engineer

    Build responsive web interfaces with React, TypeScript, and Vite. You will own client-side features end to end, from design handoff through production deploy.

    Apply

The team

The people behind the work.

  • Cartoon portrait of Joshua Paylaga

    Joshua Paylaga

    Fullstack Developer

    Architecture, backend, infra

  • Cartoon portrait of Dave Dueñas

    Dave Dueñas

    Tester / QA

    Quality across the portfolio

  • Cartoon portrait of Luke Jamero

    Luke Jamero

    Game Developer

    Unity gameplay across the lineup

  • Cartoon portrait of Mike Reñevo

    Mike Reñevo

    Game Developer

    Unity gameplay across the lineup

  • Sinbad Studios team member placeholder portrait

    Anthony Castor

    Game Developer

    Unity gameplay across the lineup

Something new is taking shape.

We are building the next studio initiative quietly, with the same focus on skill, speed, and craft.

Talk to us